Call of Duty entered the gaming world in 2003 and has been offering delightful experiences to us ever since. The series earned our collective admiration with its realistic World War II atmosphere and has stood its ground on the bestseller list with chart-topping games released year after year. Call of Duty is now basically the first name that comes to mind when talking about FPS. So, how did CoD turn into such a legend?
The history of FPS games is pretty old. At the end of the nineties, the genre was represented by games like Outlaws and Doom. Back then, of course there were different game mechanics due to different technological capabilities, but the gameplay has remained the same: shoot at enemies from a first-person perspective.
In the past, FPS games didn’t have living worlds, to the point that it felt like you were playing a frame-jumping game instead of a video game. Then, a revolutionary game entered the gaming scene: Half-Life. The game mechanics brought by Half-Life into the FPS world were a precursor to many legendary games to come in the future, like Call of Duty.
In 2002, Medal of Honor: Allied Assault was developed by 2015 Games and distributed by Electronic Arts. The game used the id Tech 3 game engine to place you in the middle of World War II, and this combo launched Allied Assault to receive an abundance of positive reviews during this time. Most importantly, Call of Duty’s foundations were cemented.
Electronic Arts isn’t loved by the gaming community much, and for good reason. Back in 2002, the developers who published Medal of Honor couldn’t resist EA’s pressure and left the company after feeling creatively restricted. Nearly twenty workers departed from 2015 Studio, instead establishing a company called “Infinity Ward.” The legend of Call of Duty thus began.
After the new beginning, the developers started to design innovations to be added to their upcoming World War II title that would follow Allied Assault. The new game, called “Call of Duty,” was intended to be the “Medal of Honor killer.” Searching for a fund for finance and distribution, the company was acquired by Activision in 2003, and Activision became the owner of thirty percent of Infinity Ward.
Infinity Ward released Call of Duty in 2003. The World War II game was so phenomenal that it caused the birth of a legend. Focusing on the feeling of being a lonely soldier in the frightening battlefield instead of being a one-man band, Call of Duty gave goose bumps to everyone who played the game. With improved game mechanics, reformed artificial intelligence and extraordinary visuals, the first game of the series received full marks from both critics and players.
CoD won a vast number of “Game of the Year” Awards and received an enormous amount of good press in its debut year. Thanks to its innovative ideas and gameplay, the first title from a no-name new studio became the eighth-best-selling game in 2003.
Normally, people aren’t grateful for the wrong decisions. But, when you look in these circumstances, I think we owe a huge thanks to Electronic Arts for its failures. I can’t imagine a world without Call of Duty and don’t have to, thanks to the things that EA is know for making: mistakes.
The Call of Duty series is now launching its seventeenth main title, Call of Duty: Black Ops Cold War and is enjoying the recent success of CoD Mobile.