Look everyone, a CD Projekt exec is apologizing again for Cyberpunk 2077 not being “epic” on last-gen consoles. On Wednesday, January 13, CD Projekt co-founder Marcin Iwinski appeared in a video on the Cyberpunk 2077 Youtube channel titled “Our Commitment to Quality.”
In the five-minute video, Iwinki puts on his best set of puppy dog eyes to apologize for Cyberpunk 2077 not meeting the quality standard on last gen-consoles that leadership had said it would before release. This second instance of CD Projekt issuing an apology for the Cyberpunk 2077 release also includes Iwinski providing some answers as to why the game released in the state that it did.
Iwinski starts the video off by apologizing on behalf of the entire leadership and asks the audience not to fault any of the development teams for the game’s launch since “they are all incredibly talented and hard working.”
Alongside the video, CD Projekt also posted a FAQ to the news section of the Cyberpunk 2077 website, which for the most part just transcribes Iwinski’s statements from the video. However, one of the statements in the FAQ that didn’t make it into the video was on whether said teams at CDPR will have to work crunch to get out the patches CDPR had previously promised.
“The team is working to bring relevant fixes to the game without any obligatory overtime. Avoiding crunch on all of our future projects is one of our top priorities,” Iwinski said in the video.
While CD Projekt’s promise that they won’t run their employees into the ground is all well and good, whether the statement on avoiding crunch is just PR lip service or a genuine goal for CD Projekt is questionable.
I’m sure we’d all love to live in a world where we can take the word of publicly-traded game development companies that they will treat well and value the people whose labor goes into making the games we’re chomping at the bit to play. But CD Projekt has made and broken promises about avoiding crunch before, and it’s yet to be seen if this is a promise they can keep in the future.
Outside of that though, Marcin Iwinski and the video does give us a look into top-down decisions leading to Cyberpunk 2077 releasing in the state that it did on December 10, 2020.
Specifically, Iwinski points to “wanting to make the game look epic on PCs and then adjust it to consoles.”
According to Iwinkski and the FAQ section on the Cyberpunk site, last-gen versions of the game were particularly taxed by the development teams at CDPR having to constantly update the streaming engine on last gen consoles so the game could keep up with loading assets into the admittedly sprawling open world with minimal loading.
Iwinski points to transitioning to remote work due to the Covid-19 pandemic also hampering development on the game.
Iwinski also states that CD Projekt still intends to meet its promises for free Cyberpunk 2077 DLC with the caveat that DLC will be taking a back seat to releasing patches. Specifically, patch 1.1 will be coming out within the next week, patch 2.2 will be out in February, and the next-gen update will come to PS5 and Xbox Series X in the second half of 2021.